Showing posts with label Gundam. Show all posts
Showing posts with label Gundam. Show all posts

Saturday, January 19, 2008

Manga Review: Gundam: The Origin, Vol 10 by Yoshikazu Yasuhiko


Ah, Mobile Suit Gundam…after Robotech/Macross, this is one of my favorite “classic” Anime/Manga series - so coming across this book on the shelves of the Cypress Hills branch was a special treat. I’m a little rusty on my “Universal Century” history, but this appears to be close to the original’s plot – Earth Federation’s White Base starship battles rebellious space colony “Principality of Zeon” (with my main man Char!) across Earth and space to protect it’s cargo: the secret super-weapon, the Mobile Suit Gundam. Will White Base be forced to use the experimental weapon to protect itself from Zeon’s marauding Mobile Suits? (Hint: hell to the yes!)

The ink-heavy, thick-lined art is very “old school”, very “rounded-off” in that classic 70’s style, made all the more surprising due to the fact it came out in 2003; due to the art style and the subject, I had originally though that I was dealing with a modern reprint of a 70’s/80’s comic! There’s heavy use of screentones, and the colored introductions are painted with water color (to good effect, I might add – I wish more artists used watercolors in comics). At times, the art resembles “western comics”, with characters that have less stylized features than many mangas, as well as fight sequences that have little of the ever-popular “action lines”.

So what do we got going on in this volume, eh? As the White Base heads over South America, Amuro and the rest of the crew are confronted by a Zeon detachment. Despite his best efforts, Amuro is soundly defeated by the nefarious and skillful Lt. Ranba Ral, and only the intervention of a fellow crewmember can save him. Racked with shame and angry at the rumors he’s to be replaced as lead Gundam pilot, Amuro flees with the Gundam into the countryside. After hiding the giant Mech, he enters a nearly deserted town in search of food and water only to be confronted by Lt. Ral himself!

Wednesday, December 12, 2007

REVIEW: Mobile Suit Gundam Seed – Vols 2 and 3


With a wayward starship, a reluctant young hero, and hardcore Mech-on-Mech action up the wazoo, MSGS seems built on the sturdy Robotech-style (or Macross for you purists) Space Opera foundation. Actually, MSGS has more political intrigue, as it continues the “classic” Gundam story of the earth-dwelling humans (Earth Alliance) against vaguely fascist space station dwelling humans (The Zaft), with neutral nations being drawn into the escalating conflict, and less romance (or at least, overt romance), so that’s refreshing at least.

What’s not refreshing is the character design – the Protagonist (Kira Yamoto, the afore-mentioned Reluctant Young Hero fighting for the Earth Alliance) and the Antagonist (Athrun, his childhood best friend now conveniently the top ace for the Zaft) look bloody identical – I had to rely on looking for the part in Athrun’s hair for me to tell who’s who! And to make it worse, their Mechs are nearly identical as well, making battle scene increasing hard to follow. Still, the artwork is excellent, and the sharp, crisp lines, excellent depiction of action, and detailed Mechs make up for the goofy character design.

Anyhoo….in these 2 volumes, the Earth Alliance’s Archangel starship picks up a valuable political hostage while scavenging for supplies. On orders to return to Earth, they find themselves struggling with the Zaft in the N. African desert, and only a rag-tag group of desert-dwelling rebels can help them win. Surviving with heavy damage, they find themselves at the mercy of the neutral nation of Aube – who demand the technical data for the Archangel and all it’s Mechs!