Wednesday, December 12, 2007

REVIEW: Mobile Suit Gundam Seed – Vols 2 and 3


With a wayward starship, a reluctant young hero, and hardcore Mech-on-Mech action up the wazoo, MSGS seems built on the sturdy Robotech-style (or Macross for you purists) Space Opera foundation. Actually, MSGS has more political intrigue, as it continues the “classic” Gundam story of the earth-dwelling humans (Earth Alliance) against vaguely fascist space station dwelling humans (The Zaft), with neutral nations being drawn into the escalating conflict, and less romance (or at least, overt romance), so that’s refreshing at least.

What’s not refreshing is the character design – the Protagonist (Kira Yamoto, the afore-mentioned Reluctant Young Hero fighting for the Earth Alliance) and the Antagonist (Athrun, his childhood best friend now conveniently the top ace for the Zaft) look bloody identical – I had to rely on looking for the part in Athrun’s hair for me to tell who’s who! And to make it worse, their Mechs are nearly identical as well, making battle scene increasing hard to follow. Still, the artwork is excellent, and the sharp, crisp lines, excellent depiction of action, and detailed Mechs make up for the goofy character design.

Anyhoo….in these 2 volumes, the Earth Alliance’s Archangel starship picks up a valuable political hostage while scavenging for supplies. On orders to return to Earth, they find themselves struggling with the Zaft in the N. African desert, and only a rag-tag group of desert-dwelling rebels can help them win. Surviving with heavy damage, they find themselves at the mercy of the neutral nation of Aube – who demand the technical data for the Archangel and all it’s Mechs!

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